UBot 3.3 Beta Available

by Chris on April 5, 2010

UBot 3.3 Beta was just announced today on the main UBot Blog. There are a ton of cool improvements and it looks to be an exciting release. Under the hood, Seth has completely reworked the UBot infrastructure which will make it easier for him to make changes to UBot more easily moving forward. Hopefully this should result in less bugs popping up with each release, and UBot becoming more stable in general.

The biggest changes though in UBot 3.3 is the new UI. You will notice that UBot now has a new 3 column interface. On the left, is the Toolbox which contains all the available commands. Now you can just drag the commands from the toolbox into the center column to construct your bots instead of using the context menu system. There is also a handy search field in the toolbox which allows you to find the command you want very easily.

New UBot 3.3 UI

The UBot browser has also been revamped to make coding simpler as well. There’s a new Form commands context menu in the browser which contains common operations for filling fields, clicking buttons, etc. Previously, it took a couple of steps to do these commands, but now they can all be done with a single operation. The UBot browser also supports dragging fields from the browser window into the coding window and it will automatically set everything for your properly. As any UBot developer knows, filling out forms is a very common task and UBot 3.3 really streamlines the process for you.

Currently this release is in private beta. I was lucky enough to get on the beta list, so I am really excited to play around with this new version of UBot. If you are interested in seeing UBot 3.3 in action, make sure to check out these 2 UBot preview videos that Seth put together.

UBot preview video 1
UBot preview video 2

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ubot libraries

Seth just released a new version of UBot the other day, with some exciting new features. Most notable is the ability to create bot libraries. Basically, this means that UBot scripts can be constructed in a more modular fashion which allows you to reuse scripts between bots. To utilize this in your scripts, you use the sub command to divide your scripts into blocks of code. Subs can take parameters and return values and they are run with the Run sub command. To invoke subs in external Ubot scripts, you call the include function. This lets you choose subs from an external UBot script to call within your current script.

For example, lets say I want to create a social bookmarking bot. Instead of creating a giant script that contains functions for creating a new gmail account, bookmarking, and pinging, I would separate these pieces into their own sub modules. Designed properly, my pinging module can easily be reused in many of my UBot scripts. This has the potential to save me a bunch of time, and make my scripts much cleaner in general.

Hopefully everyone understands how powerful this is, as we now have the capability to create some very sophisticated bots. Perhaps a standard library of higher level modules that Seth or other UBot developers might develop will spring into existence and make creating useful bots that much easier. The possibilities are quite exciting. Anyway, to see how the UBot libraries work in action, check out the new tutorial videos that Seth just created and put up.

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